That oddest of creatures, a dwarven wizard. Do not leave near flammable materials unattended.
====== Created Using Wizards of the Coast D&DI Character Builder ====== Corrigan Ashbeard, level 4 Dwarf, Wizard Arcane Implement Mastery: Staff of Defense
FINAL ABILITY SCORES Str 10, Con 12, Dex 13, Int 19, Wis 16, Cha 8.
STARTING ABILITY SCORES Str 10, Con 10, Dex 13, Int 18, Wis 13, Cha 8.
AC: 18 Fort: 15 Reflex: 18 Will: 19 HP: 34 Surges: 7 Surge Value: 8
TRAINED SKILLS Arcana +11, Dungeoneering +12, Insight +10, Bluff +6
UNTRAINED SKILLS Acrobatics +3, Diplomacy +1, Endurance +5, Heal +5, History +6, Intimidate +1, Nature +5, Perception +5, Religion +6, Stealth +3, Streetwise +1, Thievery +3, Athletics +2
FEATS Wizard: Ritual Caster Level 1: Implement Expertise (staff) Level 2: Destructive Wizardry Level 4: Arcane Fire
POWERS Wizard at-will 1: Chilling Cloud Wizard at-will 1: Magic Missile Wizard encounter 1: Burning Hands Wizard daily 1: Flaming Sphere Wizard daily 1 Spellbook: Freezing Cloud Wizard utility 2: Shield Wizard utility 2 Spellbook: Expeditious Retreat Wizard encounter 3: Fire Shroud
ITEMS Spellbook, Cloth Armor (Basic Clothing), Adventurer’s Kit, Defensive Staff +1, Amulet of Protection +1 RITUALS Brew Potion, Create Campsite, Purify Water, Make Whole, Pyrotechnics, Endure Elements, Enchant Magic Item, Travelers’ Feast, Arcane Mark ====== Created Using Wizards of the Coast D&DI Character Builder ======
Current picture of Corrigan Ashbeard is copyright Claudio Pozas.
Like every dwarf in New Sorvenvale, Corrigan lived a life of isolation. Actively hiding from the outside world in order to avoid the types of conflict that had ravaged Sorenvale meant that for most of his life Corrigan never saw another civilized being aside from his fellow dwarves. Reading the ancient tomes about foreign lands and bizarre races only satiated Corrigan’s boredom with this isolate existence, but his perusal of books would have gone unnoticed if not for his great discovery: magic.
Magic, of course, was not unknown to the dwarves. Magic was used in the making of many of the greatest wonders in the dwarven cities, and the first artificers had in fact been dwarves. But all of this reflected a rather practical, materialistic application of magic, all of which was bound up in crafts and items. There were no dwarf wizards. Until Corrigan came along.
Exactly how and when Corrigan found the tomes necessary to learn magic is a bit foggy. No other dwarf has turned up with those tomes in all the 300 years of their isolation; nobody even knew they were in the archives. But perhaps that was just because Corrigan was the first one to even look for them. Anyways, the point is that sooner rather than later Corrigan was noted to be the focal point for a series of odd goings on. Unbeknown to his fellow dwarves was that Corrigan was actually causing the incidents by practicing cantrips and prestidigitation. The evidence finally all pointed at him, however, when his father saw him light the fireplace by throwing a ball of flame at it.
Despite their utter lack of wizards (and a certain fear of them, truth be told, after the wars in Sorenvale), the dwarves didn’t take as long as might be expected to accept Corrigan’s talent. A dwarf is a practical being once you get down to it, and having someone with you who can drop a large ball of flame on the kobolds troubling the settlement can come in handy. Corrigan’s own family were a little more reluctant to accept that their son carried a magic staff instead of a battle axe, but Corrigan was quick to point out that even Moradin’s forge used magic. Like any good dwarf, Corrigan reasoned, he should use every tool at hand, and if that meant no battle axe and cloth armor instead of plate, so be it.
For several years this went on, and Corrigan gained a rather good reputation as “The Wizard”. There were pay-offs to being the only wizard available, and times were good. However, things quite suddenly took a turn for the worst. One night, after having a bit too much to drink, Corrigan began entertaining his fellow pub patrons with some magic tricks. But alcohol bestows bravery and devastates good sense and depth perception. Corrigan got a little too careless, cast blazing hands, and the next thing anyone knew was that the bartender’s beard had been burned right off.
For all the good he had done, this was unforgivable. Corrigan was stripped of his family name and given the last name of Ashbeard as punishment, and was furthermore banished from his home. And so, on his own for the first time in his life, cut off from the support of his clan and in fact his entire race, Corrigan ventured out into the world as the first dwarf seen by many since their departure from Sorenvale.
Cut off from his traditional source of pretty much everything, Corrigan is more than a little preoccupied with finding ways to keep himself fed and sheltered. Despite his good nature, until he’s got a steady source of income he’s not going to be as picky about jobs as he would like to be. Without the meter stick of dwarven society to measure his deeds with, Corrigan is feeling a little bit lost. Aside from a general wish to do good with his magic and a vague intent to more fully master his craft, he’s got no outstanding goals or objectives.