Bastard son of an infernal heritage, this tiefling strives to bring order to a chaotic world.
Null, level 2
Bardic Virtue: Virtue of Cunning
FINAL ABILITY SCORES
Str 17, Con 10, Dex 8, Int 17, Wis 10, Cha 15.
Starting Ability Scores
Str 17, Con 10, Dex 8, Int 15, Wis 10, Cha 13.
AC: 18 Fort: 15 Reflex: 15 Will: 14
HP: 27 Surges: 7 Surge Value: 6
Heal, Athletics, Diplomacy, History, Arcana.
1: Arcane Initiate
2: Lend Might
1, At-Will: Commander’s Strike
1, At-Will: Brash Assault
1, Encounter: Scorching Burst
1, Encounter: Diabolic Stratagem
1, Daily: Lead the Attack
2, Utility: Inspired Belligerence
Chainmail, Light Shield, Adventurer’s Kit, Climber’s Kit, Backpack (empty), Handaxe (3), Oil (1 pint) (8), Magic Longsword +1, Battle Standard of Might (heroic tier), Hedge Wizard’s Gloves (heroic tier), Chainmail of Resistance +1, Robe of Scintillation Cloth Armor (Basic Clothing) +1, Bracers of Mighty Striking (heroic tier)
== Created Using Wizards of the Coast D&DI Character Builder ==
Null tends to be reserved, submissive. He’s slow to trust, as he struggles with the paradox of having a profession that requires reliance on others. He strongly values his own ideals: law and order are necessary to protect people, only in such an environment can creativity and invention be fostered. As such, he has a tendency to be naive regarding the actual effectiveness of laws. Null will attemp to stop unnecessary fights, but is pragmatic enough to know when he must draw his sword.
Like many tieflings, Null values the use of subtlety over force. Even though he was a sergeant in his militia, it’s rare to see him giving orders. Instead he manipulates the battlefield with an unseen hand, using his bardic magic to complement his allies’ natural talents.
Bastard child of a locally famous wizard, he was raised by his mother (also a tiefling). Attempting to school himself in the arcane arts, his father reluctantly accepted him as an apprentice. He preternatural affinity for spellcasting frightened his father, as his natural aptitude threatened to eclipse his own father’s abilities. Fearing what might happen to his reputation if this half-blood learned any more magic, he selfishly disowned his son.
Now discarded by his father, he returned to his mother’s village. With the constant threat of raiders and bandits looming over his hometown, he joined the local militia at the age of 13. His commander was unwilling to let the boy participate in combat directly (both because of his age and his race), but instead decided to let him be the militia’s herald: giving him a beat-up snare drum, he instructed the young tiefling of his responsibility to protect his hometown by alerting his comrades. It was at this moment that he remembered reading about the legendary bardic arts in a dusty tome in his father’s sanctum. If he could master these arts, and use this instrument to protect his village, perhaps he would find the worth and respect his father never gave him.
Applying the rigid laws of wizardry to the chaotic nature of bardic music was no easy task, but the rhythmic nature of the drum’s beat allowed the boy to successfully blend the two sister arts. As he grew in power, the militia became more and more accepting of him. Eventually the commander promoted him to the rank of sergeant, whereupon he led a group of soldiers who affectionately called themselves the Empty Set. His prowess in battle as a bardic war drummer earned him the nickname “The Black Beat.”
Once he heard word of the Well, he thought his presence there would be more meaningful than in his homeland, and so he disbanded the Empty Set, instructing his men to seek him out if they ever wanted to journey there.
His given name is Melech Hauser, but he chose the identity “Null” after several years in the militia because he thought it represented his own self-worth and also the necessity that individuals in general are unimportant: people need to work together to create good.
Null is actually quite handsome by tiefling standards,as his human blood caused his facial features to be rather smooth compared to the usual jagged tiefling jaw.
He wears his long black hair in a ponytail, his horns displayed unapologetically: he prides himself on forcing people to accept him for his merits and not his heritage. He wears dark grey hide under a black cloak, with crimson Draconic runes spelling out the phrase “Many are called but few are chosen,” sarcastically referring to those who wait for destiny to hand them opportunities: a disposition he despises.